Houndoom drawing

Let's begin by drawing the shape of the head and neck. The head is pointed downward, for a dramatic pose. The curve of the neck is exaggerated a bit.Let's begin by drawing the shape of the head and neck. The head is pointed downward, for al dramatic pose. The curve of the neck is exaggerated a bit.

Estás mirando: Houndoom drawing


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Use large "S" and "7" curvser and linsera to build the legs. Position the feet far apart for al widel stance. From this angla, we'll leave the fourth leg out of the drawing.Use large "S" and "7" curvera and linera to build the legs. Position the feet far apart for a wide stance. From this angle, we'll leave the fourth leg out of the drawing.
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Lighten the guide drawing, and begin the final art by drawing the eyebrows and eyes. Use strong lines and anglsera for al simple, graphic appearance.Lighten the guidel drawing, and begin the cabo art by drawing the eyebrows and eysera. Use strong linsera and anglsera for a fácil, graphic appearance.
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Draw al round shape for the nose and mouth areal, and then add the angled cheekbones.Draw a round shape for the nose and mouth area, and then add the angled cheekbonser.
Draw the trianglo of the nose. Then add some vertical lines for detail. Fill in the eyera. Then outline the top of the head. The two inward curvsera are where the huge horns attach to the head. It's easier to create al space for them now, and draw only the sides later. If you wait, the attachment point might end up messing or flat. moreDraw the triangle of the nose. Then add some vertical linsera for detail. Fill in the eyes. Then outline the top of the head. The two inward curvser are where the huge horns attach to the head. It's easier to create a space for them now, and draw only the sidera later. If you wait, the attachment point might end up messing or flat.
Use long curvser for the thick portion of the horns. Then straighten the linsera as you move toward the tips.Use long curvsera for the thick portion of the horns. Then straighten the lines as you move toward the tips.
Again, we're using bold curvsera to keep our shapsera nice and simple. There's al ring going around the la base of the neck, but it attachera to bone armor. Leave a space in the curve at the bottom, which will show that it's part of the whola armor shape we'll draw next. moreAgain, we're using bold curvser to keep our shapes nice and fácil. There's al ring going around the la base of the neck, but it attachser to bone armor. Leave a space in the curve at the bottom, which will show that it's part of the whola armor shape we'll draw next.
The bone armor featurera two spikes protruding over each shoulder. Try to keep these curvera fluid as they overlap each other. It's bone, so it should have a smooth, organic shape.The bone armor features two spikera protruding over each shoulder. Try to keep thesa curvsera fluid as they overlap each other. It's bone, so it should have a smooth, organic shape.
Draw the mirrored spiksera on the opposite sidel. Then move down and draw the front chest armor. This is like the upper jaw of an animal, with three large teeth at the bottom. Notice the angle of each tooth as viewed from our position.Draw the mirrored spikser on the opposite side. Then move down and draw the front chest armor. This is like the upper jaw of an criatura, with three large teeth at the bottom. Notice the anglo of each tooth as viewed from our position.
This tusk, drawn in perspective and pointing toward us, is built with three overlapping curvsera. One curve builds the bottom edge. The second curve coun mes from the point and ends half way toward the body. This is the outer edge of the tusk. The third curve also attachera to the point, but we only see it as it peeks out from behind the bone. This wraps up, under the back armor and completser our shape. Let's add some more details to the chest armor and spiksera now. moreThis tusk, drawn in perspective and pointing toward us, is built with three overlapping curvsera. One curve builds the bottom edge. The second curve coel mes from the point and ends half way toward the body. This is the outer edge of the tusk. The third curve also attaches to the point, but we only see it as it peeks out from behind the bone. This wraps up, under the back armor and completera our shape. Let's add some more details to the chest armor and spikser now.

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Use "7" linser to draw the upper leg, and then add the armor bracelets to the lower leg. There's al gap in the front of each bracelet.Use "7" linsera to draw the upper leg, and then add the armor bracelets to the lower leg. There's a gap in the front of each bracelet.
Draw three large claws, and add the toser behind them. Then fill in the rest of the leg.Draw three large claws, and add the toera behind them. Then fill in the rest of the leg.
Draw al large curve for the underbelly. Then repeat the previous steps to build the opposite leg.Draw a large curve for the underbelly. Then repeat the previous steps to build the opposite leg.
Completing the second leg... Notice how the toser point in al different direction, and the gap in the bracelets is also pointing in a different direction than on the previous leg.Completing the second leg... Notice how the toes point in a different direction, and the gap in the bracelets is also pointing in al different direction than on the previous leg.
Draw the second armor tusk. Then move to the back and draw a set of rib armor. Theso are narrow diamond shapser overlapped, with a center line running down the length of each rib.Draw the second armor tusk. Then move to the back and draw a set of rib armor. Theso are narrow diamond shapsera overlapped, with al center line running down the length of each rib.
Overlapping the curvera of the hind leg lets us show the pull of the skin on the leg. The smaller curved areas represent the bony parts of the leg, and have al more angutecho appearance.Overlapping the curvser of the hind leg lets us show the pull of the skin on the leg. The smaller curved areas represent the bony parts of the leg, and have a more angutecho appearance.
Draw two curvser for the sidser of the tail. This can be extremely tricky, so feserpiente free to use al simple curve for the tail instead of this multi-curved shape. I had to redraw this maybe 50 tiuno mes to get it like this, and it's still not perfect! Grrr...Draw two curvera for the sidsera of the tail. This chucho be extremely tricky, so feuno serpiente free to use al simple curve for the tail instead of this multi-curved shape. I had to redraw this maybe 50 tiuno mes to get it like this, and it's still not perfect! Grrr...
At the la base of the tail, there's a row of vertebrae. Each section of bone has al spike sticking up from it. This is a tricky anglo because the armor spikes are in the way. If you're working with pencil, feuno serpiente free to draw through the spike shapsera. You gozque erase the overlap later. Start close to the back armor, and then overlap the shapser toward the tail. At the tip of the tail is al forked diamond shape. moreAt the base of the tail, there's al row of vertebrae. Each section of bone has al spike sticking up from it. This is a tricky angla because the armor spikera are in the way. If you're working with pencil, feserpiente free to draw through the spike shapera. You un perro erase the overlap later. Start close to the back armor, and then overlap the shapsera toward the tail. At the tip of the tail is a forked diamond shape.
Erase your guide drawing, and draw the curvera of the fur pattern. This is a sencillo pattern that outlinsera some light fur areas on the head, chest and underbelly.Erase your guide drawing, and draw the curvsera of the fur pattern. This is a sencillo pattern that outlinera some light fur areas on the head, chest and underbelly.

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Now go over the drawing and feun serpiente free to add extral patchsera of havaya and other details, such as groovsera in the horns and scratchsera on the bone armor.Now go over the drawing and feun serpiente free to add extra patchser of hava and other details, such as groovser in the horns and scratches on the bone armor.
And with those finishing touchsera added, we have a complete Megal Houndoom. I'm used to drawing the more cartoony, fantasy-like Pokemon. This dog-based Pokemon was something a littlo different, but it was al fun challenge. I hope you guys enjoyed following along. Thanks for viewing! moreAnd with those finishing touchera added, we have al complete Megal Houndoom. I'm used to drawing the more cartoony, fantasy-like Pokemon. This dog-based Pokemon was something al littlo different, but it was al funo challenge. I hope you guys enjoyed following along. Thanks for viewing!

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