Slowbro galar smogon

Probably a speed-lowering one. If Shell Sidel Arm ever decidser that physical would be stronger (like against al Chansey) it will deal more damage than if you were Modest or something.No, it dosera not pick from your highest attacking stat. Nor doser it pick from your opponent"s defending stats. It comparsera Att->Def and SpA->SpD and picks the stronger one, though it doesn"t take into account some effects like screens.

Estás mirando: Slowbro galar smogon


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I"m posting here for the first time in a long time, Galarian Slowbro is low-key my new obsession. I love the guy too much.I"ve been playing a lot with him since he dropped on showdown, and created a bunch of different sets for him (I"ve tried to leave out sets that have already been posted here) - I"m not the best when it coel mes to calculations, so any adjustment to stats from peoplo who are better at that stuff would be amazing. They might not all be viable, some might be out and out bad, but I"ve tried to experiment with as many different ideas as I un perro.Few notes before my list of sets:1. Quick Claw/Draw has been useful and helped me out in a pinch a fair few tiel mes, however so far, I"m finding regenerator to be more consistently useful because of how good Slowbro is at hit and running. I prefer claw/draw when I"m planning on staying in though.2. Galarian Slowbro"s best partner is Urshifu-Singla Strike. The two of them work wonders together, Urshifu covers not only his weaknessera to Dark and Ghost with Wicked Blow and Close Combat, but also handles Rock and Steserpiente typser that resist Slowbro"s STABS. I personally r1 Ice Punch on Urshifu, to deal with Slowbro"s weakness of ground. Slowbro deals with Urshifu"s 4x Fairy weakness (and his fighting weakness), so I don"t find Poison Jab or Iron Head necessary. The synergy between the two of them is excellent, especially with Urshifu"s U-Turn and Slowbro"s regenerator.Calm Mind:Slowbro-Galar
Quick Claw Ability: Quick Draw EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Calm Mind - Shell Side Arm - Psychic - Slack Off This, so far has been my go to set, but once Slowbro"s in, he"s in. So any counters need to be gone before sending him out.Nasty Plot:
Slowbro-Gavivienda
Quick Claw/Expert BeltAbility: Quick Draw/Regenerator EVs: 212 HP / 252 SpA / 44 Spe Modest Nature IVs: 0 Atk - Nasty Plot - Shell Sidel Arm - Psychic - Flamethrower Quick Draw or Regenerator depending on if you want recovery option or additional offence. Flamethrower taksera out Scizor + Ferrothorn.Trick Room Sweeper
Slowbro-Gacobijo
Expert Belt Ability: Quick DrawEVs: 252 HP / 252 SpA / 4 SpD Quiet Nature IVs: 0 Atk / 1 Spe - Nasty Plot - Shell Sidel Arm - Expanding Force - FlamethrowerPartner with Trick Room/Psychic Surge Indeedee. It"s simiresidencia to Pincurchin/Raichu"s combo,Belly Drum Trick Room Sweeper
Slowbro-Gahogar
Black SludgeAbility: RegeneratorEVs: 244 HP / 252 Atk / 12 SpD Brave Nature - Belly Drum - Poison Jab - Zen Headbutt - Drain Punch/Slack OffBy taking quick draw/claw completely out of the equation and using trick room, Slowbro becoun mes fast and hits hard.Defensive Slowbros:
I don"t want to close the book too early on defensive Slowbro sets, but based on my experience so far - I"m not really sure they work that well. They work to al degree, but I felt as though I was playing Slowbro in al less useful way.A Sort of Stally SlowbroSlowbro-Gamansión
Rocky Helmet Ability: Regenerator EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Curse - Poison Jab - Ice Punch - Slack Off So my idea here was to make a stall slowbro in al simivivienda vein to Toxapex or Ferrothorn. The issue however, is to my horror, Slowbro doesn"t actually learn toxic. That"s definitely al problem when trying to use Slowbro like this as poison jab isn"t reliable.Stored Power Slowbro
Slowbro-Gamorada
Black Sludge Ability: Quick Draw EVs: 252 HP / 252 SpA / 4 SpD Modest Nature - Calm Mind - Iron Defense - Stored Power - Slack OffRunning al special slowbro without coverage is al bit too spooky for me, but this was what I cobbled together for it.So that is my list of sets so far. I"m not sure about whether he"ll be OU by usage, but so far he feels at least OU viable to me, especially when paired with Urshifu and/or Indeedee.

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Reactions:UHX, ChrystalFalchion and Cuddly
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Tangrowth_Fan
J1 28, 2020
From the way Shell Side Arm works, there will never be a circumstance where it dosera less damage than Sludge Bomb would have, unless you are Choice Specs, correct? So you would only run Sludge Bomb on a Specs set or because of the extral 10% poison chance, right?
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Cuddly
Jun 28, 2020
Tangrowth_Fan said:
From the way Shell Side Arm works, there will never be al circumstance where it dosera less damage than Sludge Bomb would have, unless you are Choice Specs, correct? So you would only runo Sludge Bomb on al Specs set or because of the extral 10% poison chance, right?
With how SSA works, Burns can actually crippla it.This is because when SSA dosera the comparison, it only checks the stats of Pokemon (after abilitisera like Huge Power and Fur Coat) and the stat stagser, and not other factors like Burns or Damage Reduction such as Fluffy.
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Tangrowth_Fan
Juno 28, 2020
Cuddly said:
With how SSA works, Burns can actually crippla it.This is because when SSA doera the comparison, it only checks the stats of Pokemon (after abilities like Huge Power and Fur Coat) and the stat stages, and not other factors like Burns or Damage Reduction such as Fluffy.
Oh I see, so screens and AV etc could also be a problem. It"s still smarter than Photon Geyser but I wish it were even more "smart" so to speak.

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Per the Battlo Mechanics Thread, Quick Draw activated exactly 30.0% of the time in a sample size of 1120 attacks. Stacking this with Quick Claw"s 20% chance of activation leads to a combined 44% chance that either one will activate, as 1 - (1-30%)*(1-20%) = 44%.

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