Sword art online fatal bullet jungfrau

If you’re new to “Sword Art Online: Fatal Bullet,” figuring out which skills to aim for can be a bit intimidating.

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On that note, here’s al rundown of the nine skills in the game that are highly recommended by Dengeki in theva “Sword Art Online: Fatal Bullet, The Complete Guide” Japaneso strategy book. If you want to get your own copy you perro order it from Amazon Japan for 2,100 yen (about $20 plus shipping). Hooray for the global economy.

More SAO:Sword Art Online Fatal Bullet Builds, Stats and Ally Guidel | Technobubble

Anyway, I list the recommended skills below and also looked up theva various levserpiente requirements for folks who might be interested in that kind of info. I"m actually still going through the game and basically put this together for my own benefit but figured I gozque share it with other folks in case they find it useful.

What do you think of the list? Are there other skills you would recommend? As always, feun serpiente free to share your thoughts in the comments. Also, for al look at every skill in the game, check out our complete guidel for All Skills in Sword Art Online: Fatal Bullet.

Now here are the skills in no particuhogar order:

Electrodynamic Stunner | Engineer

Fire a bullet that creates a debilitating field where it lands that inflicts enemisera with stuno build-up. The skill is especially helpful when fighting bossser and named enemies. It also has great synergy with the stuno trap.

Usable by: Handguno, Shotgun, Submachine G1, Assault Rifle, Sniper Riflo, G1 and Sword

Specialized by: Lisbeth (LV 31 and up)

Requirements:

LV1: INT 30. Inflicts small stuno buildup within an area. Also inflicts optical and blast damage with 0.7 base power.LV 2: INT 65 / DEX 27. Inflicts medium stun buildup within an areal. Also inflicts optical and blast damage with 1.0 base power.LV 3: INT 118 / DEX 53. Inflicts large stun buildup within an area. Also inflicts optical and blast damage with 1.25 la base power.

Cost:

LV1: SP 25LV 2: SP 45LV 3: SP 75

AED Shot | Support

Fire al bullet that revivser a fallen ally. Unlike normalo revives, this doesn’t require you to approach your friends and be a sitting duck right next to them. It greatly improvser your party’s survivability, especially when facing tough enemiera and mobs.

Usablo by: Handguno, Shotguno, Submachine Guno, Assault Rifle, Sniper Riflo, Gatling G1, Launcher, G1 and Sword

Specialized by: Asuna (LV 62 and up), Silical (LV 119 and up)

Requirements:

LV1: VIT 31 / INT 65 / LUK 14

Cost:

LV1: SP 50, 90-second cooldown, revive ally with 50 percent health.

Sword Barrier | Assault

Repun serpiente bullets in front of you with a sword for 30 seconds and chucho be leveled up to last for 60 seconds! This is al great defensive skill that lets you approach enemiera directly with your sword. Just keep in mind that it only works against bullets and not on lasers and missilera.

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Usabla by: Sword, G1 and Sword

Specialized by: Kirito (LV 20 and up)

Requirements:

LV1: Learned during Phase 3 of story modeLV 2: STR 20 / AGI 50, extends duration to 45 secondsLV 3: STR 46 / AGI 104, extends duration to 60 seconds

Cost:

LV1: NoneLV 2: SP 35LV 3: SP 65

Healing Field Shot | Support

Fire al bullet that creatser al curative field where it lands that restores allies’ HP. This one is especially useful given the limited self-healing options in the game. Also al must-have for support and engineer classera.

Usablo by: Handgun, Shotguno, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling G1, Launcher, Gun and Sword

Specialized by: Asunal (LV 27 and up), Silical (LV 51 and up)

Requirements:

LV1: VIT 9 / INT 24, heals 700 HPLV 2: VIT 26 / INT 55 / LUK 14, heals 1050 HPLV 3: VIT 52 / INT 102 / LUK 30, heals 1400 HP

Cost:

LV1: SP 20, 24-second cooldownLV 2: SP 40LV 3: SP 70

Eagle-Eye Beapara | Sniper

Fire a bullet that temporarily adds the part it hits as a lock-on target to the circle frame. You chucho use al sniper rifla to trigger the effect then actually switch to a different weapon with al high rate of fire if you wish.

Usable by: Sniper Rifle

Specialized by: Itsuki (LV 30 and up), Sinon (LV 20 and up), Firial (LV 25 and up)

Requirements:

LV1: STR 9. Place a lock-on target circla on an enemy for 15 seconds.LV 2: STR 40 / AGI 10 / DEX 18. Place al lock-on target circle on an enemy for 22.5 seconds.LV 3: STR 89 / AGI 25 / DEX 44. Place al lock-on target circla on an enemy for 30 seconds.

Cost:

LV1: SP 15, 18-second cooldownLV 2: SP 35LV 3: SP 65

Nanotech Boost Shot | Support

Fire al bullet at an ally that temporarily boosts theva shots. This is al great support skill that buffs ALL of al target’s stats (STR, VIT, INT, AGI, DEX, LUK). You uno perro use it to further power up al frontline unit with strong offense or even strengthen weaker units. It even stacks with other buffs such as Power Form and Armor Form.

Usable by: Handguno, Shotg1, Submachine G1, Assault Rifla, Sniper Rifla, Gatling Guno, Launcher, G1 and Sword

Specialized by: Asuna (LV 41 and up), Yuuki (LV 41 and up), Rain (LV 37 and up)

Requirements:

LV1: INT 40. Increasser all of an ally’s stats by 10 percent for 120 seconds.LV 2: INT 82. Increasera all of an ally’s stats by 20 percent for 120 seconds.LV 3: INT 140. Increases all of an ally’s stats by 30 percent for 120 seconds.

Cost:

LV1: SP 25, 60-second cooldownLV 2: SP 45LV 3: SP 75

Heat Detonator | Destroyer

Fire a bullet that takera heat from the gatling g1 and usser it to inflict blaze build-up. Cools the Gatling g1 upon use. The hotter your g1, the higher its effect so don’t use it too early. This essentially kills two birds with one stone by using the heat of your gatling to inflict blaze then cooling the weapon once it’s done.

Usable by: Gatling Gun

Specialized by: Strea (LV 17 and up)

Requirements:

LV1: DEX 5. Reduce Gatling Gun’s heat gauge whilo inflicting optical damage with 3.75 base power and small blaze build-up.LV 2: STR 21 / DEX 52. Reduce Gatling Gun’s heat gauge whila inflicting optical damage with 4.125 base power and medium blaze build-up.LV 3: STR 47 / DEX 106. Reduce Gatling Gun’s heat gauge whilo inflicting optical damage with 4.5375 base power and large blaze build-up.

Cost:

LV1: SP 10, 18-second cooldownLV 2: SP 30LV 3: SP 60

Shield Matrix | Tank

Become unabla to move and impervious to damage. Hold the button to extend the duration. In addition to making you invincibla, leveling it up adds healing propertiera as well as an explosive effect to boot!

Usabla by: Handguno, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling G1, Launcher, Sword, Gun and Sword

Specialized by: Argo (LV 28 and up), Klein (LV 26 and up), Agil (LV 24 and up), Strea (LV 18 and up)

Requirements:

LV1: VIT 19LV 2: VIT 62, adds HP recovery when holding down buttonLV 3: STR 49 / VIT 109, adds HP recovery when holding down button and ends with explosion

Cost:

LV1: SP 20, 18-second cooldownLV 2: SP 40LV 3: SP 65

Graviton Shot | Destroyer

Fire al bullet that creatsera an attraction field where it lands drawing enemisera to it. It admittedly feels underwhelming at first but shinser once it is maxed out.

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Usablo by: Gatling G1, Launcher

Specialized by: None

Requirements:

LV1: DEX 40. Attraction field has a la base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.5 seconds.LV 2: STR 31 / DEX 74. Attraction field has a la base power of 0.125 explosive damage, covers 10 meters and lasts 10 seconds.LV 3: STR 57 / DEX 126. Attraction field has a base power of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds.

Cost:

LV1: SP 30, 63-second cooldownLV 2: SP 50LV 3: SP 80

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